• Advanced Computer Applications

    Instructor: Mrs. Smith

    Email: lsmith@remsencsd.org

    Course Description:

    Advanced Computer Applications is a course designed to teach students how to use the computer as a business and personal tool through the use of a variety of applications software. Software for programming games, creating web pages, using and creating multimedia, and creating basic Android phone apps will be used. Students will also perform activities using integrated software programs.

    Course Objectives:

    1. Manipulate images using GIMP
    2. Create web pages using HTML and application software
    3. Create games using Gamemaker software
    4. Create multimedia using online and application software.
    5. Create Android phone applications using phone application software.
    6. Transfer phone applications to an android device.

    Course Expectations: 

    My expectations for my students:       

    • Give every assignment your best effort.
    • Be in class on time and attend class each day.
    • Conduct yourselves in a proper manner showing respect for fellow students and your teacher. 
    • Do not talk when your teacher is talking or when other students have the floor. You will be recognized when you raise your hand to ask for help. 
    • Be in your seats when the class bell rings. 
    • Bring all needed materials to class and be prepared to work.

    My Students Expectations for me:

    • Relaxed yet vigorous working environment
    • Teach us stuff
    • Steadily moving curriculum
    • Be prepared

    Discipline: Classroom discipline problems will be handled as follows: Minor problems will be given a warning; if problems persist, a call will be made home.  Problems that cannot be solved within the classroom will be referred to the principal.

     

    Computer:  Students will be required to use the computer during the course.  Students are expected to follow the computer usage agreement.  Students who should be working on an assignment but are using the Internet for personal reasons will receive a zero for that assignment.

     

    Homework/Assignments:    Assigned work and/or Homework is expected to be completed by its assigned due date.  Late work will be reduced by 10% of points each day it is late.  If turned in work is more than 5 days late, maximum credit of 50% will be awarded. If student knows of an anticipated delay, it must be communicated to the teacher before the assigned due date.

    Grading:  Students will be assessed on daily work which includes: workbooks, book work, homework, class activities, day-to-day assignments, quizzes, tests, portfolios, writing assignments, presentations, projects and hands-on activities. Work ethic includes: attitude, professionalism, initiative, cooperation and work quality. Participation grades are based on unexcused absences from the program and participation in classroom projects.

    Grades will be calculated using the following point percentage system:

    Business Management Pathway:

    Participation/Attitude/Work Ethic (see Work Ethic Rubric)........ 20%

    Knowledge & Hands-on activities.......... 80%

     

    In order to be successful in this class, students must attend, complete assignments and study for tests. Assignments will not be accepted after the due date without penalty. Students will be given five school days to turn in late work due to an absence. In class assignments missed as a result of an absence may result in a ZERO. Students are expected to check for missed assignments resulting from an absence at an appropriate time. Failure to meet state attendance mandates may result in loss of credit regardless of grade.

     

    Cheating will result in a ZERO for all students involved. Cheating can take the form of talking to another student during a test, copying, pasting, and/or using other students’ work. 

    Students are responsible for proper saving and file management. Technical difficulties will not be accepted as an excuse for late work. 

     

    Computer Skills: Movie Maker, Google Apps, Gimp, Animoto, Gamemaker, MIT App Inventor, Code.org

    Textbook:  None.